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Add gameboy memory callback values #3904
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Add gameboy memory callback values #3904
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merged master into branch
bsnes build broke when rewind.c was removed because it defined the GB_rewind_reset, which was being linked in despite being no longer present. -DGB_DISABLE_REWIND turns off this link.
Fixed bsnes build
…om/roydmerkel/BizHawk into add-gameboy-memory-callback-values
…moved bank registers for sameboy to another file.
Some immediate issues I'm seeing.
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on 1: yeah ,that's an oversight on my end, looks like sameboy change has already been merged, but I haven't updated the submodule path, I'll submit a change for that. For Gambette, it's still sitting in PR awaiting approval. |
…om/roydmerkel/BizHawk into add-gameboy-memory-callback-values
…ginally split off for speed reasons and because bsnes wasn't updating correctly when in registers, however, this looks unneccessary by testing.)
@CasualPokePlayer , addressed 1-4, I am tempted to revert libsnes changes as well as memory and execution breakpoints cause exceptions in libsnes for "SGB System Bus", and other domains don't seem to do anything. I'll probably do this then ping you in channel in Discord for re-review. But let me know if there's anything in my libsnes changes that you think would be useful to keep, otherwise, I'll probably revert the libsnes changes. |
… upstream (rebuilt gambette just in case.)
master --> add-gameboy-memory-callbacks
…execute callbacks for GameBoy
ok, rolled back libsnes changes as callbacks aren't supported on supergameboy memory in libsnes or bsnes, so the change was pointless, so I went ahead and rolled it back as it was one of your action items. |
Check if completed:
see also #3813